Trashumanism riffs on the concept of human evolution as people become integrated with increasingly intelligent forms of technology. Trashumanism explores the dangers of genetic engineering through a rules-light, bio-punk tabletop RPG, emphasizing player decisions and their consequences. Utilizing the Resistance System, made popular by hit tabletop games Heart and Spire, players' actions can affect the status quo, be it a minor tweak or a world-altering change.
Capital City finds itself at a crossroads - the point of no return. The people have been pushed to the brink as the world around them is chipped away and reformed in the image of its overlords. The United World Government and global mega-corporations place technological advancement, especially biotech, above all else, and in this seemingly “peaceful era” of a postwar world, humans, synthetics, and other intelligent beings have been exploited, oppressed, and ravaged by the hands of man, all under the guise of a greater good.
Surrounded by the stench of corruption, resistance cells have begun to form, and the citizens of Capital City band together in a bid to destroy the powers that be. At great cost, they fight to take back their autonomy and decide for themselves what it means to be human in this world.
Trashumanism builds upon the core of the Resistance system, as developed by Rowan, Rook, and Decard. Like all games “Sparked by the Resistance,” Trashumanism applies its own terminology to help define the aspects of the characters and the world.
Players will be challenged to enact change upon a world hostile to their existence, ideals, and freedoms. Trashumanism also expands on this system with new mechanics to better represent the cast of characters that make up the resistance cell the players are part of, and new systems to enhance the sense of drama, danger, and desperation as the players work against the clock while their enemies close in upon them.
THE TEAM
Kristina Olson - Creator
Kristina (She/Her) is a multimedia artist known under her nom de plume,Le Destroy, which encompasses a breadth of futuristic-leaning media. Her music was commissioned for the AAA video game Cyberpunk 2077 for their Radio Volume soundtracks, and in 2024, she had a panel at New York Comic Con to discuss her growing transmedia world and debut the Trashumansim graphic novel.
Kristina’s background in film and video game music, along with her degree in Earth Science from the Scripps Institution of Oceanography at UCSD, enable her to bring unique perspectives and mediums to the TRASHUMANISM Universe.
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Nathan Olson - Developer + Game Design
Nathan is a Game Developer and Security Automation Engineer. Wearing many hats, he’s also the Ghost Partner and Executive Producer of Creative at Le Destroy LLC. Ideator. Incubator. Dream maker. Friend of, and advocate for, creatives.
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Chris Handley - Developer + Writer
Chris is an ENNIE award-winning writer, having worked on many titles in the Warhammer range of RPGs (Wrath and Glory, Warhammer Fantasy, The Old World, Soulbound), Iron Kingdoms: Requiem, and Vampire the Masquerade. He has hosted Darker Days Radio, a podcast dedicated to horror RPGs, for over 15 years, and is a dedicated multidisciplinary creator, podcaster, video editor, publisher, and former scientist, bringing a diverse range of knowledge and skills to the games industry.
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Cæsar Ink - Layout + Art Direction
Caesar Ink is a family studio based in Nottingham, providing game and graphic design services as well as working on their multi-award winning TTPRG Doomsong. They have a long history of working with big name IPs (My Little Pony, Jim Henson's Labyrinth, Pacific Rim, Hunger Games) as well as sharing hard-won experience and expertise directly with creators.
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Boyan Kazalov - Art
Boyan Kazalov is a freelance artist with 8 years of experience working as an illustrator and character designer across AAA and indie studios in games, animation and comics with notable clients such as Blizzard Entertainment, Epic Games, Bandai Namco and Meta. His work spans from digital paintings to traditional sketches, exploring both fantasy and sci-fi worlds as well as the essence of everyday life in his sketches. Alongside his professional work, he also teaches and shares his knowledge, helping other artists grow along the way.
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Erica Campbell - Writer
Erica is an entertainment journalist and author. She’s the former Music Editor of PAPER and previous Features Editor US of NME. Her stories have been featured in Glamour, Architectural Digest, W Magazine, and more. She’s hosted on-camera interviews with Grammy and Academy award-winning artists, moderated industry panels for Spotify, shared her post-punk pundit skills with NPR, USA Today, and SiriusXM, and wrote the liner notes for the reissue of The Strokes’ ‘Is This It’ on vinyl and authored ‘The Life, Style, and Music of Sabrina Carpenter’ for Hatchette Press. Raised in South Carolina, she calls New York City home.
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Mia Miyagi - Writer + Game Design
Mia (They/She) is a writer, gamemaster, and postdoctoral research fellow at the Center for Computational Molecular Biology at Brown and the GenderSci Lab at Harvard. Outside of the realm of fiction, her work revolves around analyzing how sex and gender are operationalized in the biological sciences, and especially in evolutionary genetics theory.
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Sian Ingham - Writer
Sian (They/Them) is the Bram Stoker Award-nominated author of, among many others, We Don't Go Back: A Watcher‘s Guide to Folk Horror and the forthcoming book Atlantography: The Writing and Rewriting of an Occult Legend. Over twenty years and under various names, they have contributed to more than fifty tabletop RPG projects, for games including Call of Cthulhu, Modern AGE, and their own The Shivering Circle.
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Ines Kim - Writer
Ines (she/her) is a multidisciplinary creative and security engineer with a passion for immersive storytelling. As a writer, game developer, dungeon master, and roleplayer, Ines carries her love of storytelling into every medium she works in.