Trashumanism riffs on the concept of human evolution as people become integrated with increasingly intelligent forms of technology. Trashumanism explores the dangers of genetic engineering through a rules-light, bio-punk tabletop RPG, emphasizing player decisions and their consequences. Utilizing the Resistance System, made popular by hit tabletop games Heart and Spire, players' actions can affect the status quo, be it a minor tweak or a world-altering change.











Capital City finds itself at a crossroads - the point of no return. The people have been pushed to the brink as the world around them is chipped away and reformed in the image of its overlords. The United World Government and global mega-corporations place technological advancement, especially biotech, above all else, and in this seemingly “peaceful era” of a postwar world, humans, synthetics, and other intelligent beings have been exploited, oppressed, and ravaged by the hands of man, all under the guise of a greater good.
Surrounded by the stench of corruption, resistance cells have begun to form, and the citizens of Capital City band together in a bid to destroy the powers that be. At great cost, they fight to take back their autonomy and decide for themselves what it means to be human in this world.

Trashumanism builds upon the core of the Resistance system, as developed by Rowan, Rook, and Decard. Like all games “Sparked by the Resistance,” Trashumanism applies its own terminology to help define the aspects of the characters and the world.
Players will be challenged to enact change upon a world hostile to their existence, ideals, and freedoms. Trashumanism also expands on this system with new mechanics to better represent the cast of characters that make up the resistance cell the players are part of, and new systems to enhance the sense of drama, danger, and desperation as the players work against the clock while their enemies close in upon them.
THE TEAM
Kristina Olson - Creator
Kristina (She/Her) is a multimedia artist known under her nom de plume, Le Destroy, which encompasses a breadth of futuristic-leaning media. Her music was commissioned for the AAA video game Cyberpunk 2077 for their Radio Volume soundtracks, and in 2024, she had a panel at New York Comic Con to discuss her growing transmedia world and debut the Trashumansim graphic novel.
Kristina’s background in film and video game music, along with her degree in Earth Science from the Scripps Institution of Oceanography at UCSD, enable her to bring unique perspectives and mediums to the TRASHUMANISM Universe.
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Nathan Olson - Developer
Nathan serves as lead developer and one of the lead writers on the project, bringing Le Destroy’s vision for TRASHUMANSIM to the table as an RPG.
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Chris Handley - Developer
Chris is an ENNIE award-winning writer, having worked on many titles in the Warhammer range of RPGs (Wrath and Glory, Warhammer Fantasy, The Old World, Soulbound), Iron Kingdoms: Requiem, and Vampire the Masquerade. He has hosted Darker Days Radio, a podcast dedicated to horror RPGs, for over 15 years, and is a dedicated multidisciplinary creator, podcaster, video editor, publisher, and former scientist, bringing a diverse range of knowledge and skills to the games industry.
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Pal - Art Direction
Pal brings years of experience as an art director, layout artist, and designer to the team, having worked on a variety of titles, including Eldritch Automata, Sina Una, Crooked Moon, and more, helping bring TRASHUMANISM to life visually and aligning the game’s aesthetic to Le Destroy’s vision.
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Erica Campbell - Writer
Erica is an entertainment journalist, author and the Music Editor at PAPER. She’s the former Features Editor (US) of NME, previous Music Editor of Consequence, and her stories have been featured in Glamour, Architectural Digest, W Magazine, and more. She’s hosted on-camera interviews with Grammy and Academy award-winning artists, moderated industry panels for Spotify, shared her post-punk pundit skills with NPR, USA Today, and SiriusXM, and has written liner notes for the reissue of The Strokes’ ‘Is This It’ on vinyl. Raised in South Carolina, she calls New York City home.
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Mia Miyagi - Writer
Mia (They/She) is a writer, gamemaster, and postdoctoral research fellow at the Center for Computational Molecular Biology at Brown and the GenderSci Lab at Harvard. Outside of the realm of fiction, her work revolves around analyzing how sex and gender are operationalized in the biological sciences, and especially in evolutionary genetics theory.
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Selena Fragrassi - Writer
Selena Fragassi is a music journalist and featured contributor for the Chicago Sun-Times, SPIN, and Loudwire. Her bylines have also appeared in The A.V. Club, Paste, Nylon, Popmatters, Blurt, Under the Radar, and Chicago Magazine, where she was previously on staff as Pop/Rock Critic. Selena's work has been anthologized in That Devil Music: Best Music Writing and she has appeared on televised panels regarding music matters for WTTW's Chicago Tonight program. She is also a voting member of The Recording Academy.
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Sian Ingham - Writer
Sian (They/Them) is the Bram Stoker Award-nominated author of, among many others, We Don't Go Back: A Watcher‘s Guide to Folk Horror and the forthcoming book Atlantography: The Writing and Rewriting of an Occult Legend. Over twenty years and under various names, they have contributed to more than fifty tabletop RPG projects, for games including Call of Cthulhu, Modern AGE, and their own The Shivering Circle.
Published by Gehenna Gaming
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Ian E. Muller
Ian is a dedicated tabletop professional who works in multiple aspects of the industry, from marketing and event management to game development in his role the CEO of both Gehenna Gaming and Nine Realms Agency.
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Gehenna Gaming
Gehenna Gaming is a dedicated horror events and games publisher, building immersive worlds for fans of the horror genre to explore, and is working alongside Le Destroy to bring Trashumanism to life.
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Nick Francia
Nick is an accomplished game designer and media producer, driving the creative team at Gehenna Gaming. He brings a grand sense of humor and a love of anime and horror films to the team, in addition to his expertise in game design and playtesting.