Trashumanism riffs on the concept of human evolution as people become integrated with increasingly intelligent forms of technology. Trashumanism explores the dangers of genetic engineering through a rules-light, bio-punk tabletop RPG, emphasizing player decisions and their consequences. Utilizing the Resistance System, made popular by hit tabletop games Heart and Spire, players' actions can affect the status quo, be it a minor tweak or a world-altering change.

Trashumanism graphic novel cover art

Capital City finds itself at a crossroads - the point of no return. The people have been pushed to the brink as the world around them is chipped away and reformed in the image of its overlords. The United World Government and global mega-corporations place technological advancement, especially biotech, above all else, and in this seemingly “peaceful era” of a postwar world, humans, synthetics, and other intelligent beings have been exploited, oppressed, and ravaged by the hands of man, all under the guise of a greater good.

Surrounded by the stench of corruption, resistance cells have begun to form, and the citizens of Capital City band together in a bid to destroy the powers that be. At great cost, they fight to take back their autonomy and decide for themselves what it means to be human in this world.



Trashumanism builds upon the core of the Resistance system, as developed by Rowan, Rook, and Decard. Like all games “Sparked by the Resistance,” Trashumanism applies its own terminology to help define the aspects of the characters and the world.

Players will be challenged to enact change upon a world hostile to their existence, ideals, and freedoms. Trashumanism also expands on this system with new mechanics to better represent the cast of characters that make up the resistance cell the players are part of, and new systems to enhance the sense of drama, danger, and desperation as the players work against the clock while their enemies close in upon them.


Trashumanism graphic novel page 3 - Breed art

THE TEAM

Le Destroy - Kristina Olson - photo

Kristina Olson

Kristina Olson, an Austin-based singer-songwriter and resolutely global citizen, released her debut album, Trashumanism on May 31, 2024. The title is a riff off the sociological idea of transhumanism, or the evolution of people as they become integrated with increasingly intelligent forms of technology. goes here

  • Nathan

    Nathan serves as lead developer and one of the lead writers on the project, bringing Le Destroy’s vision for TRASHUMANSIM to the table as an RPG.

  • Chris

    Chris is an ENNIE Award-winning writer, dedicated multidisciplinary creator, and former scientist who brings a diverse range of knowledge and skills to TRASHUMANISM as one of the lead writers on the project.

  • Pal

    Pal brings years of experience as an art director, layout artist, and designer to the team, helping bring TRASHUMANISM to life visually and aligning the game’s aesthetic to Le Destroy’s.

Published by Gehenna Gaming

  • Ian E. Muller

    Ian is a dedicated tabletop professional who works in multiple aspects of the industry, from marketing and event management to game development in his role as CEO of Gehenna Gaming.

  • Gehenna Gaming

    Gehenna Gaming is the publisher of Trashumanism

  • Nick Francia

    Nick is an accomplished game designer and media producer, driving the creative team at Gehenna Gaming. He brings a grand sense of humor and a love of anime and horror films to the team, in addition to his expertise in game design and playtesting.